Untitled Gameplay Programming Project
A downloadable game
Small game showcasing different features designed for gameplay.
About
Project created for my second year Gameplay Programming module. The task was to improve on and compile different gameplay features into a small 3 to 4 minute game.
The features included were created for different marked tasks. These involved creating:
- A third person avatar with camera and movement
- Collectables that allow for a short duration double jump and sprint
- Buttoned door, with a cutscene showcasing it opening
- Alternative camera angles
- Spline movement
- Platform movement and character interaction
- Combat and basic enemy AI
The final project was done as group work, taking the best individual's task, improving it and creating a small game.
Controls
WASD - Movement
Space - Jump
Shift - Roll
E - Interact
Left Click - Punch
Right Click - Throw bomb
Scroll Click - Throw spikes
Contribution to project
Avatar (including animations, WASD movement, jumping and rolling, and camera)
Collectables (Jak and Daxter eco like collectables and vaults that power up the player)
Doors and cutscene (also including a timed door that closes after 20 seconds)
Platform and platform movement
Creation of the third level
Status | Released |
Author | Joshua Beard |
Genre | Action |