A downloadable game

NOTE page still being updated, will include game files and screenshots


Maze game based around the 1980s film, the Shining.

About

Project created for my second year Low Level Programming module, where groups had to create a game based around or inspired by The Shining.

My group opted to make a maze game similar in fashion to the minigame present in Disney's The Lion King II Simba's Pride, where the user has to run around a maze avoiding the enemy.

The maze is randomly generated, with items scattered around to damage and kill the enemy, Jack.

Jack will randomly search the maze for the player until it discovers footprints, where it will follow them to find the player. Upon finding the player, he will chase them until he loses line of sight, checking their last known location before resuming patrol.

To aid the player, and take inspiration from the Shining, the player has the ability where they can find Jack's location by standing still for three seconds.


Controls

W,A,S,D    -  Movement

1, 2, 3         - Select items

                       - Use item


Features

- Random map generation

- Item pickup and usage

- Enemy detection

- Different chasing behaviour based around what information is provided to Jack


My contributions

 - Input manager

 - Player movement

 - Jack's chasing logic

 - Tiles and tile collisions


Known issues

- Collisions for tiles not set up correctly, the player can walk into them slightly but not pass through them